AI Insights · Timothy · April 2023
Top 5 Cannabis Games Performance on Unified Platform in the United States in Q1 2023
In Q1 2023, the top 5 cannabis games in the US showed varied performance trends in terms of weekly revenue, downloads, and active users, according to Sensor Tower data.
In the first quarter of 2023, the top 5 cannabis games in the United States exhibited diverse performance trends across key metrics such as weekly revenue, downloads, and active users, as revealed by data from Sensor Tower.
Bud Farm: Idle Tycoon Game from LDRLY experienced fluctuations in weekly revenue, peaking at approximately $90.9K in late December and ending the quarter around $75.2K. Weekly downloads saw a notable decline from 9.6K in January to 6.7K by the end of March. Weekly active users also showed a downward trend, starting at 52.3K in early January and closing out the quarter at 47.2K.
Weed Inc: Idle Tycoon by Metamoki Inc. had a mixed performance. Weekly revenue peaked at $66.8K in early January but settled at $47.8K by the end of March. Downloads saw a resurgence, rising from 17.2K in mid-February to 30.4K in late March. Active users fluctuated slightly, starting at 121.7K in early January and ending the quarter at 104.8K.
Cheech and Chong Bud Farm also from LDRLY, showed a positive trend in revenue, increasing from $39.1K in late December to $56K in late March. Downloads surged, especially in March, jumping from 7.7K in early March to 16.8K by the end of the month. Active users grew significantly from 12.5K in late December to 27.8K by the end of March.
Hempire - Weed Growing Game from LBC Studios Inc. maintained steady revenue, with weekly earnings hovering between $39.4K and $45.8K throughout the quarter. Downloads experienced a peak in early January at 16.2K but dropped to 9.8K by the end of March. Active users saw a slight decline from 29.4K in early January to 22.6K by the end of March.
Weed Firm 2: Back To College by Ludum LLC had a relatively stable performance. Weekly revenue reached its highest at $14.4K in late January and ended the quarter at $12.6K. Downloads saw a consistent decline from 9.3K in early January to 4.6K by the end of March. Active users remained steady, starting at 50.1K in early January and closing the quarter at 40.1K.
For more detailed insights and data, visit Sensor Tower.